The boys call it the Changing - when part of the victim’s memory returns - but those who have lived through the Changing all agree that the real world is one they don’t want to return to. If the victim returns to the Glade in time, he can be injected with a serum that saves his life but it causes a strange, painful process. Occasionally a Griever stings one of the boys. Entrances to the maze automatically close at the same time every night, which protect the Glade from Grievers - large part-animal, part-mechanical monsters that bite, sting and sometimes kill. In an artificial environment built as an experiment by unknown, unseen scientists called Creators, they live in the Glade, and their lives revolve around trying to solve the Maze, a gray stone structure with walls hundreds of feet high. He finds he is part of a community of about 50 teen boys called Gladers, and all share the same pattern of memory loss. Feeling drugged, Thomas wakes up in an elevator car with no memory except his name.
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